Beta testing

Beta testing

Postby teairra » Wed Jul 21, 2010 2:44 pm

Hey i got a beta code for this and im loggin in atm
Character name is : Teairra Apex
i'm trying to get onto Kefka World as Jeckt World has a heavy queue and an upcomeing Maintenence

Servers down again... Got to take part in 1 fight, controls are a bit meh, controling the camera is a little difficult. Battle system seems interesting though
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Re: Beta testing

Postby Jack » Wed Jul 21, 2010 7:20 pm

hey man, i finally got on this morning before work, ultemecia server 'Jack Zooks'

but didnt get ingame cos of que.
Mir 3
Warrio - Warrior - 49 [IGNIS]
Jack - Warrior - 39 [Crimson Peacock]
WoW
Jackk - Shaman - 80 [Xavius] [H]
Catzooks - ShadowPriest - 63 [Xavius] [H]
Jackklock - Warlock 28 [Daggerspine] [A]
RFO
Jack - Ranger 28
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Re: Beta testing

Postby Aurorai » Thu Jul 22, 2010 8:12 am

Managed to play for an hour or so. Yeah, the camera and cursor felt unplayable for me on keyboard/mouse, they seem to be designed more with consoles in mind cause it was far better when I used a xbox 360 controller. Only trouble with this is you have to select each skill by going along the action bar like a menu, which makes the combat feel really slow. Also makes chatting with the keyboard a bit of a hassle as the cursor goes a bit weird when you try use a mouse while using a pad as well, and so it tends to feel more like a single player that to be fair wouldn't make it as one.

Oh well, hoping to test it longer and see more of the near or end-game, but thats only if they fix the pc controls.
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Re: Beta testing

Postby teairra » Sun Jul 25, 2010 12:56 am

Got quite a bit done today. Having to learn the game with little help is slowing the whole thing down a bit.
Got to Caster level 6 before i could find my new spells, rocketed after that.

Il be on Exdeath, one of the lower populated servers if anyone wants to join for now.
Character name is and hopefully will be on every server Teairra Apex

Today was the 1st time they didnt have to close the beta prematurely, so it looks like it might be a little easier from here on out
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