AC: Armor Class (Defensive Power)
Acc: Accuracy (Chance to hit), also referred to as Deftness and Precision.
Agil: Agility (Dodge)
All: Refers to both Nature and Spirit.
Comfort: Increases the rate at which HP and MP are recovered.
DC: Damage Class (Offensive Power)
HP: Hit/Health Points (Health), also referred to as Physical Strength value. If your HP is less than 10 you will be unable to run.
HPR: Hit/Health Points Recovery
Luck: 1 Luck = 10% additional chance to hit your maximum high end damage.
MC: Magic Class (Magical Offensive Power), also known as Nature.
MP: Mana Points
MPR: Mana Points Recovery
MR: Magic Resistance, also referred to as MA (Magic Armor)
SC: Spirit/Soul Class, also known as Spirit.
Strength: Reduces the rate at which a weapon's Durability is lost.
Velocity: Increases your melee attack speed.


